![]() Step Dashes can be canceled by some aerial specials as an offensive tool. Front Step double tapping forward will cause a character to quickly move forward, double tapping back will do a Back Step.At Critical Health and in MAX Mode you can perform a Super Desperation Move. With a full meter you can perform any action that uses stock such as a Desperation Move. Maxing your gauge does not make you go automatically into MAX Mode like in the original KOF '98. Extra Gauge also charges slightly for receiving damage or blocking attacks, excludes throw damage. Extra Gauge Gauge needs to be charged manually by pressing and holding LP+LK+SP while on the ground.After using a Desperation Move your health will stop flashing with a cooldown period before it starts flashing again signifying you can use another Desperation Move Health Gauge Yellow in Extra Mode, At critical health (Flashing yellow and red), you can freely perform Desperation Moves.Desperation Moves used during MAX mode will become Super Desperation Moves. During MAX mode attacks get a damage bonus of 25% and have more pushback on hit. MAX Mode Activation - Pressing LP+LK+SP simultaneously will activate MAX mode.An Emergency Roll uses up 1 stock of your power gauge, even in MAX mode. It's useful for getting out of the corner to avoid additional chip damage. Emergency Roll - Pressing LP+LK while blocking an attack acts like an option select that allows you to immediately roll during block animation.Rolls are vulnerable during the end of their animation and can't ignore throws. Rolls have some frame invincibility at start up which allows them to be used as a wake up reversal. Rolling - Pressing LP+LK simultaneously will roll the character forward, Pressing Back plus LP+LK will do a roll backwards.Running animations can also be used as a buffer, such as Goro's HCF command grab while moving forward. Dashing can be canceled by attacking or jumping, but not by crouching or blocking. ![]() ![]() Forward Run - double tap forward and hold the direction to run, in KOF98 you will stop at a certain distance.You gain meter by connecting with normal and command normals both on hit or block, Using special moves (both launching and connecting), and receiving damage (excludes normal throws) Super Moves (Desperation Moves) use 1 Power Stock, Super Desperation Moves use all three stocks outside of MAX Mode. Much like KOF98 revisions previously the game uses both the Advanced Mode and Extra Mode gauge mechanics and a new hybrid called Ultimate mode that was added in Ultimate Match. As like other main KOF entries, this game is still about classic 3 on 3 team based fighting. ![]()
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