![]() ![]() Since the spell only hurts whoever moves into or within the area, I infer that creatures who find themselves already in it and decide not to move won't get hurt, all the more if they're half-burrowed. At the start of its turn, it's gonna find itself in the middle of a semi-hidden spike field. So, the token of this sizable creature occupies a 16 (4x4) squares space on the grid (12 hexagons if you're into that). I take for granted that you can choose as the epicenter of the spell the point where the creature touches the ground: it won't influence the space where the body of the creature is, nor anything below, but the surrounding terrain on the ground level should be influenced (although you don't really see such point, the spell doesn't require you too, contrary to the usual routine). and for the next half hour, everybody stopped playing and started frantically browsing through the manuals to figure out what to do." "That day, the druid cast spike growth where a gargantuan, half-burrowed Sandworm stood. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. The transformation of the ground is camouflaged to look natural. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The area becomes difficult terrain for the duration. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. ![]() The description of the spike growth spell says: ![]()
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